Volume I · Personal edition · v2.0
A Visual Art
Field Book
Ten parts on the fundamentals of visual art — form, meaning, perception, history, design, experience, contemporary practice, and the methods that generate work. Plus a nine-stage wayfinding path for developing an art project from scratch.
The Book
Full contents →- 01❈2 chapters
Form & Composition
How things are arranged — grids, radial fields, symmetry, negative space, depth, scale.
- 02❦7 chapters
Content & Meaning
What art is about — subject, symbol, narrative, emotion, idea, politics, and the personal.
- 03✺6 chapters
Scientific Lenses
Why images work — attention, Gestalt, colour physics, neuroaesthetics, nature's geometry.
- 04⁂8 chapters
Cultural & Historical Contexts
Where art comes from — movements, regions, exchanges, and the social ground beneath them.
- 05❖7 chapters
Design Disciplines
Design as visual practice — graphics, typography, illustration, UX, motion, space, product.
- 06☙7 chapters
Experience & Context
Beyond the object — site, performance, video, participation, documentation, display, audience.
- 07❋3 chapters
Contemporary Issues
The live conversations — digital tools, AI, and sustainability in current practice.
- 08✧10 chapters
Generative Methods
How to start and keep going — constraints, chance, systems, collaboration, iteration, improvisation, failure.
- 09¶15 chapters
Appendices
Reference — hardware, software, budgets, safety, legal, exhibition, portfolio, grants, studio, career.
Companion path
A wayfinding path
for making an art project.
Design thinking taught the tech world to move from empathy to prototype. Art needs a shape too. Nine stages — from the first tug of an idea to the post-mortem after the show — each with prompts, practices, and the parts of the book to reach for.
Walk the whole path →